The right number of ads in an app? Zero.
Even Apple lets ads creep into its products. For a well-crafted app, the real question isn't 'how many ads,' but 'why even one?'
Our thoughts on product, technology and design — and the making-of our projects.

Even Apple lets ads creep into its products. For a well-crafted app, the real question isn't 'how many ads,' but 'why even one?'

Meta is reportedly betting on battery life over stacking AI features for its Gen 3 Ray-Bans. For anyone building apps, that's the right instinct.

The Apple Watch Series 12 leans on finish over revolution — but for an app, the real question is: what do you put on the wrist?

A new Siri, refined Liquid Glass, apps launching 30% faster… Behind the iOS 27 headlines lies a real appointment for every app.

A weather app that now answers plain-language questions is a small sign of a big shift: conversation is becoming a standard app feature.

The rumoured foldable iPhone revives an old question with new urgency — how do you design one app for many shapes?

iPhone, iPad, foldable, watch — even Apple debates where each device fits. Your app should already have an answer.

Apple is reportedly rethinking its physical stores. The same principles that make a great store make a great app.

Hints that Apple is building its own iPhone game controllers point to a more serious mobile gaming platform.

Every autumn Apple ships a major iOS update. Staying current is a feature, not a chore.
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